We explore the experience, subjectively, in an in-game environment shortly. Black highlights here indicate the highest white luminance, lowest black luminance and maximum contrast ratio recorded. The C24G1 does have other colour temperature modes, of course, as well as three specific gaming modes, but none of them were as accurate as Warm. Best graphics cards This value is influenced by the element of input lag you ‘feel’ (signal delay) and that which you ‘see’ (pixel responsiveness). We did play Shadow of the Tomb Raider quite extensively on this monitor, though, and observed similar strengths and weaknesses. The fairly smooth screen surface kept such elements looking fairly ‘clean’ and free from strong graininess, too. The AOC C24G1 is one such model, coupled with a 1500R curve – that’s steeper than the 1800R curve used on the likes of the Samsung C24FG70 and C24FG73. This tint turned to orange and then red lower down the screen. Individual sensitivity to flicker varies, but we found it increasingly tolerable as the refresh rate was increased. As usual for a VA model there were some perceived gamma shifts, meaning shades lost a bit of saturation towards the flanks and bottom of the screen. The more noticeable overshoot on this model came in the form of very dark trails for some transitions, for example observing the moon against a night sky which would cast an obvious (to us) silhouette trail around the moon during movement. Again, not as saturated as on models with more generous colour gamuts but looking more or less as they should. Note that the pixel overdrive behaved in the same way whether FreeSync was active or not in the OSD and whether the monitor was connected to an AMD or Nvidia GPU. It does not do this to anywhere near the same extent that ‘IPS glow’ would. Input lag was also low, so no particular issue there.For users with compatible AMD GPUs and systems FreeSync is available. But these were very faint and not something we readily noticed. This second factor is the dominant cause of perceived blur on modern monitors. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. Dimly lit environments such as tombs, caves and tunnels are the cornerstone of this title. This second factor is the dominant cause of perceived blur on modern monitors. Without this the gradient was quite smooth, without obvious banding or readily apparent dithering. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. In addition to the quantitative testing above, we performed a subjective assessment of the uniformity of a variety of ‘medium’ shades, including 50% grey. The overall atmosphere in dark scenes was good, with pleasing depth maintained throughout the screen. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. The images below show the monitor running at 100Hz (directly below), 120Hz and 144Hz, respectively with MBR active. Using a newer variant of the panel seen in the likes of the Samsung C24FG70, the curve has been steepened from 1800R to 1500R. Extrait du test. The curveThis monitor adopts a 1500R curve, which is steeper than the 1800R used by the older variant of the panel seen on the likes of the Samsung C24FG70/73. This helps minimise juddering and can be useful if you watch lots of movie content of varying frame rates (30fps, 50fps, 60fps etc.) The first to ‘Gamma’ settings lacked a bit of saturation and depth in places, although this was not extreme. Gamma 'Optimal OSD Settings'Gamma 'Test Settings' The monitor also includes some ‘LowBlue Mode’ Low Blue Light settings. The image below shows how things look at 120Hz. The rear of the screen features matte black plastic extensively, with red stripes in various positions. As shown above, the monitor uses the usual RGB (Red, Green and Blue) stripe subpixel layout. In practice, though, there are some transitions which introduce much more noticeable overshoot than shown for these transitions. Strongest with ‘Overdrive’ set to ‘Off’ and reduced slightly using the ‘Weak’ setting. This did give a slight improvement to that feeling of ‘extra depth’ and being drawn in a little more to the experience, but ultimately the curve remained a subtle addition. Competitive gamers will often seek out the lowest possible response times and generally favour models with a TN flavour. This tint turned to orange and then red lower down the screen. The environments in the game appeared natural with good rich-looking green tones, although not as vibrant as on models with more generous colour gamut. MBR (Motion Blur Reduction)We’ve already introduced the MBR (Motion Blur Reduction) feature, its principles of operation and how it performs using specific tests. Even for low frame rate content (24 – 30fps) there was reduced perceived blur with MBR enabled due to a reduction in eye movement. Styling is always subjective, but we found the unfussy and fairly low-key look quite appealing. We did not observe any obvious examples of either artifact type on this monitor. The images below show the monitor running at 100Hz (directly below), 120Hz and 144Hz, respectively with MBR active. The images below are macro photographs taken on Notepad with ClearType disabled. This was less extreme than on non-curved VA models of this size that we’ve used. On Battlefield 1 (BF1) the monitor provided a strong contrast performance. Some users may again prefer the stronger saturation shown by models with a more generous colour gamut, but this title looked very much as it should on this monitor. In practice, when you sit in front of the monitor and use it the curve is actually a rather subtle addition. Extremely cool-tinted, almost painful to look at. We used a small tool called SMTT 2.0 and a sensitive camera to measure latency on the C24G1, comparing to various screens of known latency. There were some slight traces here and there of slower than optimal pixel transitions (or a bit of overshoot using the ‘Strong’ setting), but nothing that really stood out. This worked as we’d hope to combat tearing and stuttering. This masked some subtle detail which was revealed if these shades were displayed closer to the edge of the screen or moreover if viewed from a sharper angle. The curveThis monitor adopts a 1500R curve, which is steeper than the 1800R used by the older variant of the panel seen on the likes of the Samsung C24FG70/73. The visibility improved significantly when viewed off-angle. With this consistency and its overall colour characteristics, the monitor delivered a nice range of pastel shades with appropriately muted hues. Some of these are explored in the section of the video review highlighted shortly. The environments showcased some nice vivid-looking greens and rich earthy browns. Another important point to note when it comes to FreeSync is that the pixel overdrive is often not optimised very well for lower frame rates and refresh rates. You generally focus on more central regions of the screen when gaming and indeed strobe crosstalk in general is less obvious in more complex environments than simple tests like this designed to highlight the issue. For a VA panel, this is a very competent 60fps performer. A strong cool tint, slightly brighter but otherwise similar to factory defaults. The monitor was running at 144Hz with ‘MBR = 10’ for this image, as it was our favoured setting overall. The table below shows the luminance recorded at each quadrant alongside the percentage deviation between each quadrant and the brightest point recorded. As with any trailing or overshoot this is also fragmented by the strobe backlight rather than a smooth trail being apparent. 66 Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. As with any trailing or overshoot this is also fragmented by the strobe backlight rather than a smooth trail being apparent. If a game ran at 35fps, for example, the refresh rate would be 70Hz to help keep tearing and stuttering at bay. Fires and explosions are another important element on this game and they appeared quite vibrant overall with a nice range of yellow and orange hues. The same can be said for vibrant elements within the game such as explosions, which were quite eye-catching and vivid in appearance with some nice yellow, red and orange shades. As with any trailing or overshoot this is also fragmented by the strobe backlight rather than a smooth trail being apparent. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. There was a bit of overshoot that became visible as frame rate dropped, especially below 80fps, but nothing particularly noteworthy. Explosions and glowing light sabers lighting up dark rooms with deep space in the background, that sort of thing. Fires and explosions are another important element on this game and they appeared quite vibrant overall with a nice range of yellow and orange hues. There was also a small amount of detail lost due to ‘black crush’. The will display ‘FreeSync’ under ‘V. Static contrast was much as we’d hope from the panel, very close to the specifications (actually exceeding it in some cases). This was coupled with only minor ‘black crush’ and ‘VA glow’ – about as low as we’ve seen from both elements on a VA panel. This tint turned to orange and then red lower down the screen. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. With either setting, at high refresh rates at least, we did not observe anything like the bright ‘purple’ overshoot trailing that the Samsung models are renowned for. For the mixed desktop background, you can see a loss of contrast and saturation as viewing angles become more extreme. Lower down the screen some strobe crosstalk was evident behind the UFO instead. It wasn’t possible to correct the gamma in the OSD without very obscure tweaks that messed up image quality or using the ‘sRGB’ setting which locked brightness. You can see that, further up the screen, strobe crosstalk appears in front of the object. A little ‘break-up’ trailing remains in places, but it’s quite constrained and not particularly common. We made similar observations on Shadow of the Tomb Raider. Ideally matching it perfectly. The environments showcased some nice vivid-looking greens and rich earthy browns. With ‘Overdrive = Off’ this is bold and with the dark background (top row) it appears smeary in nature. The monitor provided a pleasing contrast performance. The first two blue blocks were slightly more blended with the background than ideal, although were still visible. This is shown in the first graphic below. The monitor adopts a dual-stage bezel (‘3-side borderless’) design which comprises a slim panel border and a very slim hard outer component. In photos or videos of the monitor it is easy to think that this curve is going to give a distorted or odd viewing experience. The final pattern was masked slightly by the screen surface but was still faintly visible. We also introduce a photography technique called ‘pursuit photography’, which uses a moving camera to capture motion on a monitor in a way that reflects both the pixel responsiveness and eye (camera) movement. But did find it accelerated eye fatigue even if we didn’t consciously notice the flickering – we’d avoid prolonged periods of using MBR for this reason. There was a small amount of ‘VA glow’ towards the bottom of the screen, but this was as slight as we’ve seen on a VA model before. With FreeSync disabled, even slight dips below this resulted in obvious (to us) tearing if VSync was off or stuttering if VSync was on. Various reference screens are used for comparison with a strobe backlight setting employed. 8-bit colour is supported, whilst a 1ms MPRT (Moving Picture Response Time) is specified whilst the monitor is in its strobe backlight mode. You might also notice that an additional ‘Overdrive’ setting called ‘Boost’ is available. Although the frame rate remained a significant limiting factor, particularly where the camera panned across scenes. For a VA panel, this is a very competent 60fps performer. The pixel responsiveness requirements were certainly nowhere near that required for our much higher frame rate game testing. The following observations were made from a normal viewing position, eyes around 70cm from the screen. The MBR strobe backlight function was also better implemented than on the Samsung model, in particular because the user can adjust the brightness to a decent degree. Donations are also greatly appreciated. CD Manual Stand Base HDMI Cable DP Cable VGA Cable Monitor 9. There is just a little light graininess when observing lighter shades, significantly less than on competing TN models. The final ‘Gamma’ setting made things appear deep and bold with a cinematic (but not accurate) appearance. The ‘Strong’ setting provides obvious overshoot, with colourful and eye-catching trailing behind the object for all of the background shades. As always, though, sensitivity to flickering varies. Out of the box the monitor was fairly bright, although not obnoxiously so for a moderately well-lit room. Whilst not up to IPS-type levels in this respect, the shifts in saturation were far more minor from a normal viewing position compared to what is seen vertically on TN models.The monitor provided a pleasing contrast performance. Assume any setting not mentioned, including ‘Contrast’ and ‘Gamma’, was left at default. They may appear as an interference pattern or mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. They had good natural-looking skin tones, with only minor saturation loss towards the extreme edges and very bottom of the screen. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. This is something we explore more in our in-game testing below. The following image gives a rough idea of how this test appeared from a normal viewing position. Isolated examples of this are always possible on some titles, systems or driver versions – but they’re not specifically a monitor issue if they do occur. This does all come at the expense of overshoot, though, which is quite strong in places. You can see that, further up the screen, strobe crosstalk appears in front of the object. Equally pleasing and something that can never be taken for granted is that the ‘Medium’ overdrive setting worked nicely at lower frame rates as well. It blooms out more noticeably from sharper viewing angles, as shown later on in the review. As always, though, sensitivity to flickering varies. The following observations were made on Google Chrome with colour management corrected as detailed earlier. Before moving onto our analysis of the above image, there are a few important points to note. The AOC 24G2 is a 24″ 1080p 144Hz IPS gaming monitor with AMD FreeSync, 1ms MPRT, a fully ergonomic design, and an affordable price! Lower down the screen some strobe crosstalk was evident behind the UFO instead. The Samsung reference has a woven appearance behind the UFO body and bright overshoot (‘halo’ trailing), although the clarity of the object itself is excellent – similar to the C24G1 with ‘MBR = 20’. This is very much the case with the C24FG70/73, where the notorious bright ‘purple trailing’ can become particularly extreme and unsightly. The second graphic shows the native colour gamut of the Samsung C24FG70, for comparison. The curved screen adopts a light matte anti-glare screen surface, which as with the curve itself is explored deeper into the review. Very partial to JRPGs and the fetching of quests. This was not as obvious or extensive as on some VA models, such as the AOC Q3279VWF. Lagom’s contrast tests were used to analyse specific weaknesses in contrast performance which may not have been identified during other testing. Everything is absolutely fine if you’re looking at the monitor head-on, but the light curve of the panel can create a teensy bit of colour shift when you’re looking at it from an angle. The MBR strobe backlight function was also better implemented than on the Samsung model, in particular because the user can adjust the brightness to a decent degree. If you hover over this, it will also report the variable refresh rate display supported by the display. Note that you can’t enable FreeSync and MBR at the same time. Elsewhere brightness steps were distinct and appropriate.Performance on the black level tests was pleasing overall. The MBR strobe backlight function was also better implemented than on the Samsung model, in particular because the user can adjust the brightness to a decent degree. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with the following ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. Please check with the local dealer or AOC branch office for confirmation. Trailing can again be seen behind the object, attributable to weaknesses in pixel responsiveness. We’ve also explained why we like to use the feature at 144Hz with ‘Overdrive = Strong’ and ‘MBR = 10’. These are fairly easy to access in the OSD, although we would’ve preferred to be able to cycle through them with a shortcut key rather than simply cycling through the (in our opinion) useless ‘Game Mode’ settings. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. The ‘Medium’ setting offers further improvement and there is very little in the way of trailing for the medium and light backgrounds. FreeSync – the technology and activating itAMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. It does not do this to anywhere near the same extent that ‘IPS glow’ would. Some monitors exhibit uniformity issues such as splotches or striations when viewing screen fills of such shades, giving an inconsistent appearance that some users refer to as ‘DSE’ (‘Dirty Screen Effect’). The images below show the gamma tracking using the ‘Optimal OSD Settings’ (top image) and our ‘Test Settings’ (bottom image). AOC C24G1 Best settings? The ‘Overdrive’ was set to ‘Strong’ and is set that way for all of our pursuit photographs in this section, including at 120Hz and 144Hz. There was no obvious dithering and the final (white) block appeared fairly smooth without strong graininess from the screen surface.Performance in the white saturation test was very good. AOC Gaming C24G1 LED display 61 cm (24") 1920 x 1080 pixels Full HD Noir, Rouge Écran spécial jeu 24" incurvé à 1500R super rapide et Full HD Le C24G1 intègre une dalle VA Full HD, sans contour, incurvée à 1500R et un socle ergonomique. We explore the experience, subjectively, in an in-game environment shortly. The following image gives a rough idea of how this test appeared from a normal viewing position. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. We did play Shadow of the Tomb Raider quite extensively on this monitor, though, and observed similar strengths and weaknesses. This is more pronounced if you sit closer to the screen. It was there when we looked for it, but it didn’t cause us any bother or prevent MBR from achieving what it set out to achieve. Even for low frame rate content (24 – 30fps) there was reduced perceived blur with MBR enabled due to a reduction in eye movement. From a normal viewing position (60cm+, sitting centrally) these shifts were as minor as we’ve seen from a VA model. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. Some of these are explored in the section of the video review highlighted shortly. This pink hue shifted alongside head movement.The red block appeared rich red throughout, slightly duller (less saturated) towards the bottom. Overall, we found this monitor really hit the mark in terms of its mixture of image quality, responsiveness, affordability and unobtrusive design. With FreeSync active these dips were far more palatable, with slight dips in frame rate very easy to ignore.Increasing graphics settings further and therefore putting more strain on frame rate resulted in some dips significantly below 144fps. 144fps), the monitor provided an excellent ‘connected feel’. But equally, it was clear that the losses in saturation towards the flanks and bottom of the screen were relatively minor. They had good natural-looking skin tones, with only minor saturation loss towards the extreme edges and very bottom of the screen. Using a newer variant of the panel seen in the likes of the Samsung C24FG70, the curve has been steepened from 1800R to 1500R. Users may find having MBR enabled accelerates eye fatigue, even if disitnct flickering isn’t observed.

Boom Boom - John Lee, Horaire Bus Numero 2, Orl Draveil 91, Créer Un Atelier Musical, Bonne Journée Gif Animé, Danse Classique Conservatoire Paris 15, Citations Philosophe Art,