They will have no other choice (Hop on the railroad car). When the party tries to leave the house, Rose and Thorn do not let them. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. Not every spooky thing needs to have an explanation. As they reach the bottom landing they discern a dozen or so voices saying, over and over, "He is the Ancient. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. The only thing I personally disliked about that section is the 'after finale' where you're escaping. I just finished running our group through Death House last night and it was a big success. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. Theres no shortage of fantastic adventure modules available for D&D 5e. She was then stabbed by the cultists for unexplained reasons and cast aside. 2023 Wizards. What you get is impressive hi-def versions of my maps to be used in your RPG games (these have lower resolution), and the satisfaction of helping the rpg community grow bigger and stronger. Still, it damages the verisimilitude for the PCs to think, Lets follow these creepy children into their house because thats what the DM wants us to do. Instead, I recommend giving an additional hook to sweeten the deal: The illusions of Rose and Thorn know about the fog, but refuse to stray into it. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. We called it "The Curse of the Murderous Mansion.". Ending the Cycle. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. Most likely there will be no sacrifice, which will anger the illusory cultists. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). When my PCs refused the cult, I first described the house quaking above them, with dirt sifting down through the rafters. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. When the party opened the door to the nursery, I stole another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door. Be careful. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. 31. I will definitely incorporate these ideas next time! They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. If you already have level 3 players you can jump right into the action of Barovias encounters. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? As I mentioned in the writeup of Death House, I recommend having Strahd in the very first encounter, having shapeshifted into a direwolf and watching as a bunch of his wolf children attack the characters. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. Each and every doll in the chest had a face painted on it, though. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. Maybe as a specter, she now desires vengeance more than anything else and mourns for her son. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. There is lots of foreshadowing for the story to come. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. Death House says the children know theyre dead, so run with that concept. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. What font did you use for Strahd when you were making these? If you already have level 3 players you can jump right into the action of Barovia's encounters. The go-to source for comic and superhero movie fans. As written, its a fun and challenging (almost too challenging!) This prompted him to investigate the mirror, revealing the passage up. Thick tendrils of waste wriggle from it, reaching for nearby surfaces. She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. Their ghosts are here. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. People either absolutely love it or hate it! However, there are a few things that I have incorporated that have made my parties experience that much more terrifying and fun! Very useful against some Barovian creatures. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. I find this last bit of information a potential let down for the settings tone. Or just go to r/curseofstrahd (unless you are my players). After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. This also triggered the wonderful One Must Die encounter. You want this to be fun, scary, and challenging. 38. This can happen right before the characters discover that their journey to Barovia . Awesome article! For starters, that kind of monster is completely out of place here. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. At the very least, lower their hit points a bit. By the end of the Death House, there are three themes that should be firmly established in the players minds. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. Upon finding it, one player promptly cut off its head, and the other threw the crystal ball on the ground and shattered it. Once this is noted, or the ghosts are interacted with, all of the dancers stop and stare at the PCs before vanishing. They were wearing the exact same gear but seemed to not have their faces painted on. Beware, for massive spoilers await! I added some handwriting font, put them on a parchment background, and they all came up well. The land is grim and desolate. As a new DM don't worry about getting things wrong. Press J to jump to the feed. The usual response to this encounter is retreat. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. It's all important, because it also teaches the players to pay attention to the environment. You cant just go ahead and say Its a Shambling Mound. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. The adventurers manage to put their spirits to rest and claim the room's loot. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. Depending on your group, and how roleplay heavy they are. Dress Up This October With This Month's Free Subscription Perks! joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads!! If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. Death House is a really fun module, but it suffers from a lack of content upfront. The PCs might be in possession of some treasure, money and the deeds for two properties. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. Give little clues or observations that are simply meant to unnerve the players. Running the Death House The main Curse of Strahd module encompasses levels 3-10. What this means is that anyone can use them, share them or modify them. The Count's Crypt. You are also setting the scene for a probably unwinnable fight. Covering the hottest movie and TV topics that fans want. Give them your quest hook and get them into Barovia. Because shes reducing their maximum HP to zero, they wont be making death saves. She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. Thank you for this. Notify me of follow-up comments by email. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). Part-time Druid, Full-time Hobo. introduction to the bleak and despair-filled land of Barovia. They starved to death after their parents locked them in their room. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. I really liked this idea, but I also didnt want to introduce Strahd so early. Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. Balcony.- The animated armor can be challenging if PCs dont react properly. When they'll get a good idea of how Barovia works. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. The dolls in the model house remained untouched, but the players all gave each other the same look: they had to get out of here and fast. Suggestions to alleviate the deadliness. In fact, the more good something is, the more it must be corrupted. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. When the party goes to escape, the house itself will be attacking them. Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. Yeah, adding the Dursts is a good idea. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. Now that everyone is level 2, they can proceed downwards into the Durst Mansions dungeon level. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. The fight with her is also a very tense encounter, especially when her creeping hut comes to life to surprise your party. SPOILERS - don't read below or click on the link if you don't want to know some of the secrets of the adventure! For background the home is infused with the evil spirits of the cultists that once resided there. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. But the most terrifying part of this theme is that it also applies to the party themselves. By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. All this can be achieved in 6-10 hours of playing. Rose and Thorns parents would surely be happy to pay the party for saving them! Did you do anything differently? NEXT: Dungeons & Dragons: The Best Online Tools For DMs. 9. Full Guide to Warlock Pact Boons in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, I Had an AI Make a D&D Character (and it got really weird! If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. So today, were going to be taking a look at the Death House. He's a postgraduate from Bournemouth University, having studied Scriptwriting. Now, railroading isnt a bad thing, especially for a newer group. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. Not only that, but the key ingredient in Morgantha's addictive pies is children! Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. 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